Pursuant to the proposed act, a producer intending to obtain the tax relief will be obliged to submit an application before the start of the production of the game. The proposed support process will be composed of two phases – the first one will take place before the start of the production of the game and the second once the production is completed. The amount of support together with other sources of public aid financing may not exceed 50% of the total production costs. The planned support will be available only for video games with an eligible production cost of at least PLN 100,000 (approx. Video games that will not be eligible for the relief are those of an advertising or promotional nature, gambling games, video games with pornographic content and video games not intended for public sale. The proposed act introduces the notion of a “cultural video game” which should be understood as a video game that (i) refers to the cultural heritage of Poland or Europe, (ii) is of a culture-formative or innovative character, (iii) meets the qualification cultural test confirmed by two subsequent certificates issued by the Minister of Culture, and (iv) is intended for commercial distribution. The planned tax relief will be available both to video game producers with their registered office in Poland and to EU-based game producers, provided that the latter have a branch in Poland and that the video game subject to the relief will be produced by this branch. The act aims to improve the conditions of the functioning of the video game production market in Poland and to create the conditions for cooperation between Polish and foreign producers. The proposed act provides the rules of financial support for video game producers by means of tax exemptions for video games promoting Polish or European cultural heritage. Video game machines are also used in the production of other goods.Last week the Polish Ministry of Culture and National Heritage presented a draft of the long-announced ‘Act on financial support for the production of cultural video games’. They can be made from a variety of materials, including plastic, metal, wood, and cardboard. Ranking Video and Card Games ranks 242nd in the Product Complexity Index (PCI).ĭescription Video game consoles and machines are used to play video games. Tariffs In 2018 the average tariff for Video and Card Games was 14.1%, making it the 223rd lowest tariff using the HS4 product classification. Imports In 2020 the top importers of Video and Card Games were United States ($8.02B), Germany ($2.74B), United Kingdom ($1.81B), Japan ($1.78B), and France ($1.15B). They include Video games with television receiver, Articles for table games, nes, Games, coin or disc operated, Playing cards, and Billiards accesories.Įxports In 2020 the top exporters of Video and Card Games were China ($14.2B), Japan ($2.84B), United States ($1.58B), Poland ($1.44B), and Vietnam ($1.21B). Video and Card Games are a part of Toys, games, & sports. Trade in Video and Card Games represent 0.17% of total world trade. Between 20 the exports of Video and Card Games grew by 0.44%, from $28.2B to $28.3B. In 2020, Video and Card Games were the world's 124th most traded product, with a total trade of $28.3B. Overview This page contains the latest trade data of Video and Card Games.
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